Sunday, October 17, 2010

Spiderman: Shattered Dimensions


First thing's first, I am a huge fan of superheroes and many things comic related. Batman: Arkham Asylum was one of my favourite releases of this generation and in my opinion, Spiderman 2 is one of the only worthwhile movie tie-in games.
After picking up what many hoped would be Spiderman's "Arkham Asylum", I can't say that its quite there. Not to say that it isn't good though.

STORY
Spiderman: Shattered Dimensions puts players behind the mask of Spiderman. Well... multiple Spidermen. You see, Mysterio is trying to pull off a massive heist; stealing an ancient tablet with the intent to sell it to the highest bidder. Spidey crashes this party, however, and breaks the tablet in the process; sending fragments of the artefact throughout the many universes.

Each universe has its own webslinger, and they are called upon to reunite the segments of The Tablet of Order and Chaos before the universe is torn apart. Its not some simple treasure hunt though. With each spiderman, comes a slew of enemies who have gotten their hands on the tablets, which increase their individual powers.

As a whole, the story doesn't work too badly, though its not the most intelligent story ever. Most of the actual levels aren't connected at all. Apart from the Spiderman Noir missions and the Spiderman 2099 levels; there is NO connectivity between levels, with the only similarity being the tablet fragment.

PRESENTATION
This games presentation is definitely one of its high points; with the visual styles and voice acting of each universe being different and of high quality.
For instance, Amazing Spiderman's universe has a comic book feel to it, whereas Ultimate Spidey's universe is more cel-shaded. Spiderman Noir's presentation in particular is really cool, with everything being dark, with a sepia tone in the light; or just plain black and white in the shadows.

The voice acting is really awesome; with multiple voice actors from Spidey's animated past reprising their roles; and with each villain having a distinct and almost familiar voice.
Alot of the script is really cool too; from Amazing Spiderman's classic quips, to Noir Spidey's inner monologue.

Levels are mostly varied, and this helps the game from becoming too repetitive.


GAMEPLAY
With four different Spidermen to control, you would think that gameplay would never get boring. And for the most part, you'd be right. Each Spidey controls rather differently; Noir Spiderman relies on stealth due to his weaker physical form, where as the black suited Ultimate Spiderman relies on his strength (which manifests as a rage mode).
Spiderman 2099 has an accelerated vision mode which comes up as bullet time, and the amazing Spiderman relies heavily on web based attacks and agility.

While this sounds pretty varied on paper, in-game you realise that 2099, Ultimate and Amazing Spiderman are essentially the same. Sure 2099 and Ultimate have their slo-mo and rage modes respectively, but when it comes down to it, each one, you'll be button mashing or inputting combo's to win.
And there is NO problem with that! What makes it ok for God of War to be repetitive button mashing? The fact that its fun! and that's what Shattered Dimensions is!

Now, I mentioned that Noir was different, and he definitely is. In the Noir levels, you have to stick to the shadows, and take enemies out one by one. Spiderman Noir doesn't like bullets at all. If this sounds familiar at all, you may have played the predator missions of Batman Arkham Asylum.
While not as strong as that game, the stealth sections are really fun. What let it down was when Noir Spidey is faced with open combat. He lacks the finesse that Batman had in Arkham Asylum, and it devolves into button mashing again.

Spiderman games of late have been open world swingers, so if you're expecting that with Spiderman: SD you're in for a surprise. Activisions normal simulated New York has been replaced with linear, well designed levels that lack the need for exploration, but have alot more character than previous games.

One thing that really annoyed me about Shattered Dimensions was that it was short. Theres about 3 levels for each spiderman, not including final boss or tutorial; and unless you're playing on Hard, the game wont take long to beat. Even on hard, its only about 8 hours.
While gameplay was pretty solid, Spidermans biggest enemy wasn't Goblin or Mysterio. It was the camera. It often stopped me from crawling on ceilings, or would make me accidently take down the wrong target in the Noir levels. A minor gripe, but still annoying.

Speaking of annoying, my most hated thing about this game was definitely having to protect citizens. I mean, how long does it take to open a door? Ad they had two scientists working on it!!! All the while, Spidey 2099 is getting his ass handed to him by hundreds of scorpion creatures.. Fucking scientists.

One last thing. Sometimes during boss battles, you go into first person fist fights with the boss; and that would have been fine if it was for the 3rd level of each universe, but its in almost every single one. It gets repetitive, and Spiderman (in my eyes) isn't known for his straight up brawling.

REPLAYABILITY
Like i said earlier, Shattered Dimensions isn't long. All up, you're looking at around 13 levels; which is a bit weak. The game makes up for this somewhat, by setting many challenges for each level; as well has having upgrade screens and secret costumes to unlock. It should keep gamers preoccupied for a while, but not too long.

OVERVIEW
I enjoyed this game, but i may be biased. I'd highly recommend it to Spidey fans, and superhero fans alike; but maybe if you're just an interested gamer, rent it. Could save you some money! I mean, the next few months are filled with games galore!
But yea, its a good game with fantastic visuals and design, as well as solid controls, but with a rather lacking story. Narration by Stan Lee though, that's kinda cool. OH! And theres a Spider-Ham reference!!


OK, next week it'll be Medal of Honour, hopefully. Failing that, New Vegas comes out around Thursday i think. WOOHOO! See you next time!

Wednesday, October 6, 2010

FIFA 11


Oh dear god, that was horrible. If you were expecting anything different, you're an idiot.


Gotcha! I had a chance to sit down with FIFA 11 for some good old fashioned video game SOCCER this week; so I'll be doing a quick review before I head off to Bathurst for some excellent times.
Now, many publications have agreed that FIFA 10 is the must have soccer game these days. It took some huge steps from its predecessors; and was met with great amounts of praise. Does FIFA 11 do as well?

STORY
Well... this being a sporting game, it doesn't ACTUALLY have a real story to it. It has the career mode; which merges the "Be a Pro" mode and "Manager" mode from FIFA10, and allows users to be a player, a manager, or a player-manager. In this mode, player growth can be improved with advice from your coach, and your managerial contract can be extended if you meet certain criteria.

It seems to be a lot more in-depth than last years efforts; so hardcore soccer fans should love this mode.

PRESENTATION
Like most sporting franchises; one of FIFA11's biggest improvements are in the graphics. Everything looks really quite amazing; the field in particular has stopped looking like green-painted concrete.
Facial details of players and referees are some of the best to date, and the commentators truly raise the immersion. Each game in FIFA 11 feels like an actual match.
Adding to this are the stats that often pop up on screen, indicating the possession, and other various details.

One thing I've always hated about the FIFA series (at least i9n recent years), is the soundtrack. Its all really pop-oriented; and to be honest, if I'm playing a sports game, I want to feel like a badass, unstoppable player; whether in game, or in the various menus. And this just doesnt do it for me.

GAMEPLAY
FIFA 11, at first glance is largely similar to last years release; however, once you get into the harder difficulty settings and new features, you really notice the changes. First things first though; the game controls really well. Players run, kick, pass and tackle the way they should; although, as per usual, its not perfect.
Sometimes, just angling the left stick incorrectly, or holding a button for slightly too long will mess up your play; but this doesnt happen often enough to be truly frustrating.

One of the newest, and most interesting aspects of FIFA 11 is the Personality Plus feature. Basically, what this does is take any players real life stats, and apply them to their in game animations and playability. While you may think thats what they used to do too; it wasn't nearly this in depth.

Say you have a low ability player, and a high ability player. Mr. Low recieves a pass and attempts to pass it out at a 90degree angle; but due to his attributes; the shot will often go 120 degrees or more. Mr. High on the other hand, will only be off by a matter of 10 degrees or so. What this does in the big picture, is force you to think about who your passes are going to, and how you can play around their abilities.

The AI has seen a vast improvement, as I'm yet to see any of my own players running into me, and goalkeeper reaction times seem fucking unreal! It amazes me that many have saved goals that have changed direction mid-air due to a deflection, but it happens. Or at least, it does now.

Speaking of Goalies, you can now play as a goalie during matches. While this may not seem particularly fascinating; its surprisingly fun, and extremely satisfying when you save a legendary shot. That said, gameplay between attempted shots on goal will probably get boring.
On a purely trivial note; the gameplay celebrations are better... if a little gay. MAN HUG!

But yes, back to actual gameplay. The improved AI and personality plus do add a fair amount of difficulty to the game, and while not a huge step, it does bring a welcome challenge to the often boring formula of past FIFA titles.

REPLAYABILITY
Being a sports game, there are always opportunities to play against the AI, or friends in exhibition matches; as well as the online opportunities presented with gaming today. Apart from that, i suppose you could play Career mode over and over and over again.

Oh, and theres trophies.. and achievements. Thats about it from what I can tell.

OVERVIEW
While FIFA 10 was the truly groundbreaking title in the series, FIFA 11 makes some good ground on that. Updated graphics, tighter controls, smarter AI (both opposing, and team) and more features than you can take a dive at make this game a must have for "Football" fans. If you like the fifa games, and you picked up FIFA 10; this years outing may not give you enough to warrant paying full price for the brand new game.

So, as it goes with sports games, if you bought last years one and you AREN'T a soccer fan; you could live without FIFA11. Although, I was surprised at the changes, so maybe there is enough to warrant you forkin out full price.


Ok, so this weeks was early, next review should be Sunday the 17th. Which is kinda crap, coz I'll have New Vegas the week after, hopefully. Any ideas for the next one?

Sunday, October 3, 2010

Dead Rising 2


This week, i picked up my copy of Dead Rising 2, ready for some mindless, zombie killing fun. And while I did indeed get that; i honestly got more than i expected. Allow me to elaborate in my review.

Dead Rising 2 is a zombie based action game developed by Capcom and Blue Castle Games. It's out now for the PS3, X-Box 360 and PC; and is a sequel to Dead Rising.

STORY
Dead Rising 2 follows Chuck Greene, a survivor of a previous zombie outbreak; and his daughter, Katey, as they get caught up in the latest Zombie outbreak, this time in Fortune City. This is where things get interesting, you see, Dead Rising is one of those games where absolutely everything is optional.
You may do the main story missions, and save chucks daughter with her medicine... or you may just ignore all that and kill zombies for the 75 in game hours you have.

When it comes down to it, you are Chuck. You are trapped in Fortune City, with thousands of hungry zombies and 75 hours to kill. The summary of this game is pretty much, play it your way.

While completely optional, the actual story was better than i had initially expected. Its got its twists and turns, and has a unique gameplay feature, in that every mission is timed. You didn't complete an objective in time? The story has been failed, and you get a new ending. This also adds a new layer of difficulty.

PRESENTATION
So, DR2 isn't the best looking game, but it certainly is adequate to say the least. People look how they should, but the game lacks any CG cutscenes; so all the story driven cutscenes are performed within the game engine. Helping the look of the game are the various locations there are within Fortune City.
Places like the Western Themed casino or the under construction hotel really add some variety to the locations you experience in Chuck's adventure.
ALSO there are a cubic buttload of zombies on screen at once, with minimal technical issues; which is a feat in itself.

Now, there is also some horrible pieces of dialogue. Theres nothing wrong with the voices saying the lines, but the lines themselves are atrocious. The script is full of innuendo and horrible puns; so bad that it makes the script kind of endearing. That doesn't excuse it from being horrible though.

Along with some fairly good voice acting, the soundtrack to the game is really quite excellent. From mall style music (similar to elevator music), to heavy metal music for the "boss fights"; Dead Rising really does create a unique feel with its in game music.

GAMEPLAY
The gameplay of DR2 has 3 main focus points. First of all, Zombie Killing: it's really quite entertaining, even though its more or less the same action over and over again. The variety of weapons AND weapon Combos really makes the zombie killing experience a more unique one than games like, say, Left 4 Dead.
While guns are available, your main arsenal will consist of every day items you'll find in the casino/mall city that you're trapped in.

Second of all, you have the fetch quests. These include saving survivors and getting items for certain saved survivors (or medicine for your daughter). As well as these, though not really "Fetch Quests", are the "Boss Fights". All of these missions are set to a time limit; which normally lasts a few in game hours.

This leads us to the 3rd gameplay mechanic; Time Management. In Dead Rising 2, you're required to do any of the missions you choose, in the time that has been set. This is displayed by a bar in the right side of the screen.
This makes it easy to know exactly how much time you have left to do a certain task, and allows you to figure out what you want to do with your time; as not every mission can be accomplished.

Everything in the game gives you Prestige Points, which allows you to level Chuck up. PP is earned from killing zombies, saving survivors, killing psychopaths, or doing certain random tasks (such as rolling a seven on the giant craps table).
Levelling up gets Chuck new skills and higher levels of health, speed and attack damage; making each replay easier and easier.

My biggest problems with the game are as follows. First of all, at lower levels, some of the boss fights are absolutely cheap and rather difficult; while offering very little in the way of hints to defeat them. Secondly, if you die, you get transported to your last save. While I applaud this title for using this mechanic to make the game more difficult, I find it annoying when I forget to save, then get gang raped by fifty zombies. Oh well, perhaps that's my fault.
Also, money is sometimes hard to come by (aside from a few missions). Though not essential to the gameplay experience; to get some cool additions to the game, you will need money.

REPLAYABILITY
As it stands, I have played through Dead Rising 2 three times; and yet I haven't gotten all of the endings yet; let alone found all the combo cards, or survivors; and i have a hell of a lot more zombies to kill.
This game offers a lot of mindless zombie killing; and anyone who picks this up is practically guaranteed to play it again, if only to level Chuck up to the level cap.

As well as this, DR2 offers the "Terror Is Reality" multiplayer mode; where players compete in various zombie killing games for in-game money. While not a core part of the game, it offers an excellent distraction to the main game. Think of Dead Rising 2 as a big juicy piece of steak; well the T.I.R games are like the big, golden, crunchy chips that are served with it. God I'm hungry.

Lets not forget about the trophies/achievements for all you hunters and whores out there. Some of them are really a lot of fun, and I intend to get as many as I can. Happy hunting!

OVERVIEW
Dead Rising 2 isn't the most intricate, arty game around. And it doesn't ever try to be. Dead Rising knows what it does best, and that's Mindless Zombie Massacre. However, in addition to this, Dead Rising 2 also offers a surprisingly well thought out story, and lots of variety; in both locations, music and combat.

It also offers a lot of replayability, so if you like killing zombies, you will cream yourself over Dead Rising 2. Unless you're more into guns and fast sprinter zombies (as opposed to the classic slow movers), in which case, GO BACK TO LEFT 4 DEAD!

Should hopefully have a review of FIFA 11 between now and next Thursday, in a special edition of Tophat Gamer; if not, go to hell. See you next time! =D

Sunday, September 26, 2010

Assassins Creed 2


Since I'm waaaay to excited about the Assassins Creed multiplayer footage I've seen, i decided to go back and play through both previous games. Kept me busy for a few days, and I figured I may as well do a review of one of the 2; and I chose AC2.
Assassins Creed 2 is an action adventure game developed by Ubisoft Montreal for the PS3, X-Box 360 and PC.

STORY
Although being a sequel, Assassins Creed 2's story doesn't follow immediately on from the first game. Well, it does and it doesn't. The Assassins Creed games follow Desmond Miles, though most of the action follows the memories of his ancestors, through the use of the Animus.
You see, the Assassins and the Knights Templar have been waging a secret war for ages, and to get an edge over their adversaries, Desmond searches his ancestors memories for any information that is particularly valuable to the cause.

The story is definitely an interesting one; providing players with an alternate history where many of history's great leaders were in fact Templar's, and their exploits can be traced back to artifacts known as pieces of Eden. Convenient little plot devices created for this story that sounds like its written by a team of conspiracy theorists. Still interesting though.

PRESENTATION
The Graphics of Assassins Creed 2 are quite fantastic, even by today's high standards; and lighting/ water effects really make the environments seem realistic. However, you're soon reminded that you are in fact in a machine; by way of graphical glitches and the HUD. I like the presentation, but at times, the Animus lacks personality (for example, during loading screens).

Voice acting is pretty impressive, with the majority of characters sporting an Italian accent that doesn't go over the top. A lot of the lines are also delivered in Italian which certainly add to the immersion. (The English is explained, as the Animus auto translates memories apparently).

GAMEPLAY
Gameplay in Assassins Creed 2 focuses mainly around fighting and free running, both of which work extremely well. The missions you get sent on are pretty varied (or extremely varied when compared to the first game) but at the expense of the freedom to plan your assassinations.
While this isn't a huge loss, it does take away from the feeling of being an assassin, that the first game did so well, despite being extremely repetitive.

Apparently, the Renaissance was a time for great achievements in the field of murder, among many other things. New assassination techniques, as well as a variety of weapons make the combat truly fun. The free running is also a lot faster and more fluid than the first title in the series, and the addition of a notoriety system (albeit an imperfect one) make this game a stellar improvement over the previous game.

The biggest downfall from Assassins Creed 1 is the massive drop in difficulty. Although enemy AI is more intelligent, they simply aren't vicious enough to be able to take your character down. And most fights can be won with patience and counter attacks.

REPLAYABILITY
Being an open world game, Assassins Creed 2 offers the players a massive sandbox to explore, including Italian cities such as Venice or Florence. Found in these cities are side missions (assassinations, courier etc) as well as collectibles to find. There are a ton of feathers to find in the game, as well as "The Truth" files to look out for. Trophy Hunters and Achievement Whores will have alot of fun with this one.

OVERVIEW
With an interesting and deep storyline, well executed game mechanics and a lot of things to do and find; Assassins Creed 2 truly was one of last years better games. It was far from perfect however, as the low difficulty level and often repetitive gameplay stood in its way. Oh, and I fucking hate the random Lute playing douchebags. I swear, they hunt in packs. (Although they aren't AS annoying as the beggar women and super strong lepers from the first game.)

In summary, if you haven't played this game, i suggest you do. It's fun, and is bound to keep you entertained for quite some time.

Next week, my Dead Rising 2 review. Thank god the Australian Ratings Board let this one through with little/no modifications.

Sunday, September 19, 2010

New Super Mario Bros. Wii


A few weeks back, I had a chance to sit down with a classic Nintendo game, with a current day make-over. This game is "New" Super Mario Bros. for the Wii. I figured I may as well review it, seeing as it is quite a rarity; A wii game I truly enjoyed.
Again, could be due to the minimal use of motion controls.

New Super Mario Bros. Wii is is a side-scrolling platformer, published and developed by Nintendo for the Wii video game console. The game was released on November 12, 2009 in Australia.

STORY
This review will be starting with one of my least favourite things about this game; and in fact, many games. The story begins at Princess Peach's birthday, where Mario, Luigi and two differently coloured Toad characters are celebrating with the birthday girl. All seems well until a large cake rolls in; out pops Bowser Jr. and "The Koopalings" (that's right, Bowsers children pop out of a cake like a stripper) and guess what they do.
That's right! They kidnap Princess Peach. Again. Once again proving that the Mario series, much like the Zelda series, are just ONE game in a number of different dresses.

Seriously, are Nintendo writers just not trying anymore?

PRESENTATION
Crappy story aside, the game looks and sounds really cool; from the 3D graphics on a 2D plane, to the retro sound effects that resonate from the wii-mote.
The 2.5D graphics are really cool, and hit home on the retro front of the game, as do the sound effects. The soundtrack was also ripped from previous games; however, unlike the story, will never get old.

...Until of course, you hear it over and over again. As awesome as the classic Mario music is, it doesn't hurt to make some new additions.
Really, what more can I say about this games look and sound... Its just like a classic Mario game, though perhaps too much like one.

I suppose the lesson here is.. You can have too much of a good thing.

GAMEPLAY
Just like everything else in this review so far, the gameplay is more or less ripped straight from the Nintendo Archives of Mario. Sidescrolling platformer gameplay is the core of this game, and I'm struggling to think of anything else this game gave me.
As little variety as there is in this title, its done extremely well. Though that should be expected, since New Super Mario Bros. Wii has been done many, many times before.

Its amazing how little there is to really comment on, yet i still found it fun. Of course, this game has a large focus on multiplayer; as many areas require the aid of at least one other player, but some of the biggest problems I found with the gameplay occurred because I was playing with a friend.

Multiplayer platforming in NSMBW is like putting cricket balls in a washing machine, and watching the madness unfold. Characters just bounce off of each other if they get particularly close, and are in the air; and I often found myself accidentally picking my friend up... then throwing her down a pit. Completely unintentional. I swear.

Oh, and the game is easy. REALLY EASY. And I'm pretty sure you have the ability to just watch Luigi perform a walkthrough of the level, before you even take a try.

REPLAYABILITY
Theres a lot of hidden stuff to find in this game, and getting 100% will include multiple level run throughs, with more than one player. The game is still really easy, and you'll breeze through it.
Also, without the incentive of achievements or trophies, most players won't bother going back through the game.

OVERVIEW
This was an extremely short review, simply because theres not enough to comment on. What little there is, however, is done quite well; fans of the original games are definitely in for a treat, whereas newcomers will probably enjoy this too. Although, for newcomers, the retro soundtrack and sound effects might get a bit boring after a while.
In all, an enjoyable platforming experience (so long as its in single player) and one of the better reasons for buying a wii in my opinion.

So... that was shorter than I thought it was going to be. Next week, Assassins Creed 2; because I'm just so excited for Assassins Creed: Brotherhood. See you guys next time.

Sunday, September 12, 2010

Halo 3


In celebration of the release of the final Bungie addition to the Halo series, I've decided to review Halo 3; one of the most popular games on the Xbox 360 to date. Halo 3 is a first-person shooter video game developed by Bungie for Xbox 360, and was released back in September of 2007.

STORY
Halo 3 follows on from Halo: Combat Evolved, and Halo 2; which tell the story of a SPARTAN super soldier, known as Master Chief, and humanity's struggle against the alien force known as the Covenant.
In Halo 3, Master Chief and the human forces try to stop the Covenant from activating all of the Universes Halo Rings, which would destroy all sentient life in the universe.
If you've never played the game series before, its a fairly simple storyline; though many things aren't really explained for newcomers. Characters such as Cortana would need explaining for someone who had not played through a Halo campaign before, but as its the third in the series, i wouldn't expect much explanation as it is.

The story as a whole is rather deep, though not the deepest I've experienced. It involves some excellent character development through Master Chief, and his Cortana flashbacks; and has some fairly unforeseen twists.

PRESENTATION
During gameplay, the graphics are quite impressive, with a wide range of colours that sets Halo 3 apart from so many other shooters these days. Chapters are fairly short which means environments don't get too repetitive, and there is quite a large amount of variation.
Cut-scenes, on the other hand, don't look as impressive; and the leap from gameplay graphics to CG cut-scenes isn't a noticeable one. This may be intended; though, i for one prefer my cutscenes to look good.

In game music sets the tone of each level quite well, especially during the huge, climactic battles that will be encountered. Along with this, the voice acting is fairly above average; although Master Chief himself sounded rather bland.

My biggest problem with the sound design, is that almost all the guns sound like shitty Mattel toys. If I'm firing an alien weapon that can explode a man, I want to hear how powerful it is! Kudos go to the gravity hammer for its powerful sound.

The dialogue is actually better than I expected, what with the Covenant sounding all high and mighty and biblical, while the humans are all quite boring; which is strange, because they're on the verge of annihilation.

GAMEPLAY
Halo 3 is your typical, non realistic, first person shooter; guns are over the top, jumping is like you're on the moon, and you have regenerating armour. Controls work well, and there are a variety of guns, melee weapons, grenades and equipment that can be utilized to take down your opponent. Alot of these guns are, frankly, kind of lame; but for every few of these, theres a gravity hammer or spartan laser ready for you to kick ass with.

Enemy AI is smart, to a degree, however enemies often neglect cover and charge your position. In fact, one of my biggest problems with Halo 3 is that the gunplay requires little, to no thought.
Cover is fairly useless, since enemies will charge you all the time, and your armour takes enough damage then regenerates fast enough, that you can just hide for a few seconds before killing everyone else.

That said, at the end of the day, halo 3's gameplay is still really fun. It's not the tactical shooter you may be looking for, but damn it's awesome to stick plasma grenades to what would appear to be midgets.

OH! And vehicle sections. Theres lots of cool vehicles to mess around with, from tanks, to the Warthog; Ghosts and Banshees, to the Mongoose and what would appear to be a VTOL (Helicopter thing). They're all cool, and mix up gameplay slightly, however the controls for these are a bit sloppy. Handling on the warthog is particularly bad, though they're apparently made out of cardboard, due to the ease of flipping it over.

REPLAYABILITY
Halo 3's campaign is extremely short. Like, so short, i finished it in less than a day; without finding it too much of a challenge.
The replayability of Halo 3 lies mostly in its multiplayer; however that's not to say that multiplayer is all there is. As well as multiplayer, there are the forge and theatre modes; which allow for some fun down time between fighting.

Forge is basically a level editor, and Theatre mode allows you to replay moments from both multiplayer, and the single player campaign. This is an excellent tool for Machinima directors, though I'm pretty sure the best already use it.

Along with that, there are a multitude of Achievements to be earned; and they range from simple, to frustrating; including Finishing the campaign on Legendary.

OVERVIEW
In summary, Halo 3 isn't the most complex game around. In fact, its one of the simplest shooters to just pick up and play. Couple that with a detailed story and somewhat believable characters, and you have a fairly good game. Not exactly the perfect game that so many fanboys rant about; but definitely a decent play.

I honestly had fun with this title, and I can't wait to try out Halo: Reach for myself, as it looks vastly better than this entry to the series.

So theres my Halo review. Pretty fun, but far from perfect. Next week I'll be reviewing New Super Mario Bros. Wii... granted, its not really New anymore.
Anyways, see you next time!

Sunday, September 5, 2010

Super Smash Bros. Brawl


Tonight I wanna post a review of one of my favourite Wii games. Wanna know why it's one of my favourites? It doesn't use the motion controls! Hurray!!!.... Well.. aside from the character selection screens, but shuttup! I just want to set this straight, motion gaming is not cool in my eyes; immersion in a game requires your thoughts to be transferred into precise actions, which can be far better done with a button press instead of an actual movement.

Now, on to the review!

Super Smash Bros. Brawl is the third installment in a series of fighting games featuring an all star roster of Nintendos most popular characters. It was published by Nintendo for the Wii in 2008.

STORY
The story mode of SSBB introduces a group of antagonists called the Subspace Army, who are led by the Ancient Minister, and follows each individual characters attempts to stop them from taking over. Its a fairly weak story, lacking in dialogue, but featuring well rendered cutscenes. There isn't much (or any) character development, since players know most of (if not all) the Nintendo characters already. The story is really a weak wrapping for the gameplay in this case.

PRESENTATION
As i said before, the cutscenes in this game look stunning, and are one of my favourite parts of this game. Alongside that are the excellent in game graphics, coupled with the catchy/familiar tunes played on each stage, giving each location its unique feel.
There are also points where characters will talk during gameplay (i.e. taunts) and the voice acting here sounds spot on, especially for Sonic and Solid Snake. Its really a Nintendo fan boys wet dream, although non nintendoids may be able to appreciate its looks and sounds as well.

GAMEPLAY
Super Smash Bro.s Brawl isn't your standard fighting game, by any means. Players control 1 of 35 playable characters over 41 selectable stages; where the objective in most game types is to knock your opponent off of the stage. This may be off either side, off the bottom of the screen, or out of the ceiling. This gets easier the higher your opponents damage goes, and its all a fairly simple interface to understand.
Controls work fairly well, and nothing really bothers me about this game in the way of glitches or bugs; but SSBB strikes me as the kind of game you want to play with friends. Strangely then, you are forced to unlock the majority of the character roster; meaning that if you take it to a friends party, guess who won't be playing as Solid Snake!

Gameplay gets a tad repetitive after a while, and the variations on game type do very little to avoid this. Every match will consist of you beating the crap out of a beloved Nintendo character; and while that is acceptable, it will get boring to most gamers.

Before I forget, there is a single player campaign of sorts, which takes the form of a side scrolling platformer/beat em up; which plays like a normal match, except all the maps are basically the same and the screen scrolls along with your character. Would have been more fun if it weren't so lengthy.

REPLAYABILITY
SSBB is a decent game, with lots of characters and levels to unlock. As well as that, their are in game awards to win by completing certain tasks, along with online multiplayer if you feel so inclined.
But the real draw for Super Smash Bros. is that it creates immense amounts of retarded fun when multiple people gather around the Wii and start beating the shit out of each other. As Nintendo characters of course.

I assure you, if you're doing it right, you wont be able to tell who the fuck is doing what until the final bell rings.

OVERVIEW
Overall, Super Smash Bros. Brawl is a decent game. It looks pretty, sounds amazing and is addictive as all hell. Add friends into the mix and you may never put it down.
But then again, even soccer can be fun with more than one person. Come to think of it, soccer with one person is very sad....
But, yea, as I was saying, a non existent story and long boring single player campaign drag this fun fighter down a bit, but not too much. I'm just happy I got to beat the stupid out of Princess Peach using Solid Snake.

That's my 22nd review down, i hope people are reading this. If not, oh well, I'm having fun. While I'm here, I think everyone should take a listen to ww.beeradio.podbean.com, do it; it'll mean alot to me. See you next time!