Sunday, February 20, 2011

DC Universe Online


Ok, first thing's first. DC Universe Online is my first MMORPG. I don't just mean the first I've reviewed, I mean my first EVER. With the possible exception of Runescape. So bear with me, while I muscle through my first MMORPG review. Hopefully it turns out ok, and tells you all exactly what you need to know. Lets get to it.

STORY
DCUO begins with an astonishing cinematic, detailing how exactly everyone gets superpowers. It starts with a bang as we see Villains fighting heroes in an all out war and as the fighting dies down, Lex Luthor gains the upper hand, effectively killing Superman. As the victory sinks in, Luthor looks to the skies, as a Braniac invasion fleet blacks out the sun. It's as epic as it sounds.
We then learn that this was a possible future, and that "Future Lex" travels back in time to give the Heroes and Villains of today a fighting chance, by delivering the exobytes; tiny bug-like machines that hold the superpowers of a destroyed future.

This basically sets us up for DC Universe Online. You're one of the many ordinary people infected by the super-power bestowing exobytes, and the game sends you on various missions to help save or enslave the world.
The story is fittingly comic-booky, with storylines that seem ripped right from the pages of the famous comics.

PRESENTATION
The art style of DCUO is far from the awesome that was Arkham Asylum, and has a nice comic book style for all its characters and locations. The superpowers all look pretty awesome, and they really help to personalize your character. On the subject of "your character", the creation/customization options aren't as varied as, say, City of Heroes/Villains. The trade off here is having licensed heroes in your game; and that's not to say the creation is lacking either. It's just not AS extensive as CoH.
The voice acting varies from outstanding (in the form of Mark Hamill and Kevin Conroy as The Joker and Batman respectively) to annoying (mainly due to the NPC civillians who just keep saying the same 1 or 2 lines). The soundtrack is rather fitting, with the epic brass instruments everytime you exit a safehouse as a hero.

Accompanying all of this are little hand-drawn cutscenes to round off the end-quest instances. The voice acting in them is immaculate and the art is always interesting and cool in it's own way (seeing a gorilla-formed Flash, or Joker-toxin infected Batman in villains own thoughts).

Sometimes theres some graphical or sound hitches, but its early days yet, and if theres anything awesome about MMORPG's, its that they're constantly being updated.


GAMEPLAY
The gameplay of DCUO follows the usual MMORPG trend of "Go to mission start, go kill X amount of enemies, Collect x amount of Y, go to mission end". That's fine, its expected; but theres a strange shortage of missions between level 1 and level 30 (cap). The end-game content is all rather compelling, but most of it requires you to team up, and for some players, that's just not their style.

For those of whom that do like the social interaction part of MMO's, there are a variety of Alerts (group instances), Raids, Duos (2 man instances) and a range of PVP modes, including Legends, which allows you to take the role of a licensed DC character.

This seems all pretty standard to me, so what sets DCUO apart from the competition is the combat system. More suited towards a controller, the game takes a more Action RPG approach to combat. This means each button press equals an attack and theres a larger sense of involvement (for me at least).
I did notice something a bit off with the gameplay, however. Usual MMORPG's have you fit into a role; Healer, Damage dealer, Tank or what have you. While DCUO does feature these roles, the power sets for each of them seem too similar to make it feel as though your role is having a huge impact like it would in, say, WoW. You feel a bit less special, and a lot more interchangeable.

REPLAYABILTY
Once you reach the (somewhat low) level cap of 30, theres a buttload of end-game content to do in the form of instances, raids and duos. Along with that, theres a whole lot of exploration to do, with feats/milestones available to show off what random thing's you've done. Loot is always a big plus for games like this, and a big reason why people will be playing past the cap is for the Iconic armour sets. There are 3 for each mentor, and I gotta say, they are stunningly cool. Can't wait to get my House of El warsuit.

OVERVIEW
Are you a hardcore MMORPGer? DCUO may be missing alot of the detail that you're used to. If you're a fan of comics (DC in particular) you can't go wrong with this. Besides, it's not like you have to pay for more of a subscription than you want.

A side note, if you buy for the PC, you get the usual added bonuses such as faster loading times and better graphics, but at the cost of combat awesomeness. For PS3 users, loading times can get a bit tedious, but your controller will be your best friend in DCUO.
Oh, and I hope you have an HDTV... the chat text is so small, it strained my eyes like nothing else. The difference is absolutely huge. And voice chat seems to have some bugs. At the moment. Lets not forget that it's early days yet.

Side side note: Best move ever, crushing an enemy with a flaming meteor, then throwing it at a bunch of other enemies. Awesome.

Phew! that was a big one. And I doubt I covered alot of it anyway. But I believe that's more than enough for you guys to make an informed decision. See you next time!

Sunday, February 13, 2011

LittleBigPlanet 2


Last year, when I posted a retrospective of Little Big Planet, I was so excited for its upcoming sequel. And now that its out, I have to say... I'm 100% satisfied with the final product; which is a rare thing when a game is hyped up as much as this.
LittleBigPlanet 2 is the sequel to 2008(?)s PS3 exclusive, LittleBigPlanet; a game based off of user generated content. LBP2 continues this style of Play, Create, Share.

STORY
LittleBigPlanet 2 begins with sackboy being abducted by an evil monster that looks like a giant Vacuum cleaner, known as the Negativitron. As the Negativitron attempts to trap Sackboy, rescue arrives in the form of Larry Da Vinci and Avalon Centrifuge, the apparent "leaders" of The Resistance.
The game follows Sackboys recruitment into the Resistance and their efforts to rid Craftworld of the Negativitron.

The story of LBP2 exceeds the original's approach in so many ways. More memorable characters, plus actual cutscenes and voice acting give the game a lot more character, while retaining the charm it always had. As well as that, the story actually gives you a more focused experience, introducing the Antagonist from the beginning, rather than tacking him on near the end; like the Collector in LBP1.

The story is really quite funny, and using the in-game tools to create the cutscenes, Media Molecule made it possible to insert some much needed drama into the game.


PRESENTATION
LittleBigPlanet 2 returns with the style that made it so charming and memorable in the first place; the entire landscape has a handcrafted feel to it, which gives the levels themselves almost as much character as the actual characters.
Sound design is perfectly executed in this sequel; the various soundtracks all fit perfectly with the levels, and they all have a sense of playfulness to them, no matter how ominous or grand it may sound.

A big departure from the storytelling of its predecessor, LBP2 features fully voiced cutscenes, made with the in-game creation tools. The voice actors in the story made the characters their own, and much of the dialogue is why I enjoyed the story scenes so thoroughly.

The game itself looks substantially better than the last, with Media Molecule polishing the game engine to a mirror shine. Everything looks and sounds better than the original.


GAMEPLAY
Gameplay inside the main story levels of LBP2 remain largely unchanged since the original; most levels revolve around directing sackboy from one end of the level to the other, using basic platforming techniques as you go. New gadgets such as the grabinator and the graqppling hook spice up the gameplay, as do devices like the controllinator (which allows sackboy to take control of any vehicle/object with controls mapped to the controller).

A word of caution, however: the "floaty" jumping controls of LBP1 have not been adressed, so if you're one of those people who will miss out on an amazing gaming experience because of some extremely minor detail like that, LBP2 will not change your stance on it. You didn't like the jumping in the original, you won't like it now. Just saying.

Now, anyone who played the original will know that "play" is only 2 parts of the equation. 1 part story, 1 part community play; but what's the 3rd part? The 3rd is "Create", which allows any player to make almost anything using the creation tools. The tools are robust enough to make anything you want, but simple enough to start on something small for those of you who are creatively challenged.

The creation tools are so robust that we've seen top-down racers, side-scrolling shooters, first-person shooters and fighting games. For anyone well versed in the create tools, the only limitation to your creations will be your imagination.

REPLAYABILITY
So what happens when you finish the story and you're done with creating? Well, if you've gone back and aced all the levels, collecting everything there is to collect, then it's time for you to jump online and experience what other people are sharing. Or if you'd like, share some of your own stuff. LBP was one of the only games I've continually played since its release, and I foresee LBP2 being played on and on and on, because the level library is always expanding.

The addition of competitive multiplayer games to the mix makes this title even more fun with friends, both locally and cooperatively. Be sure to try the basketball game. It's amazingly addictive.

Oh, and if you happened to waste your money on PS Move, or WiiHD as it's been dubbed, then it also comes with Sackboys prehistoric moves. Haven't played it, but free stuff is always nice, right?

OVERVIEW
I don't want to sound like a rabid PS3 fanboy here, but if you don't own a PS3, this is the reason for you to get one. Don't get put off by the childish vibe, just do it. You won't regret it. For those of you who played the original, you need to pick this up. LBP2 is exactly what a sequel needs to be; polished presentation, natural evolution of gameplay and simplified, yet robust creation tools make this an amazing title to own.


Next week, my first MMO, DC Universe Online. Should be interesting. I'll see you next time!

Sunday, February 6, 2011

Metal Gear Solid: Peacewalker


Another week, another PSP game to review. Just got back from New Zealand, and any time I wasn't chilling with family or friends, I was reading or playing my PSP, an activity that seems so much more enjoyable thanks to last weeks game, and now Metal Gear Solid: Peacewalker.

STORY
MGS: Peacewalker is set 10 years after Metal Gear Solid 3, and players take control of the legendary soldier known as Big Boss once again. After executing his former mentor and averting nuclear war between the USA and USSR, Big Boss (though preferring the codename "Snake") has begun his own Military nation, Militaires Sans Frontieres (Military Without Borders) and is hired by a client to rid Costa Rica of an occupying force, suspected to be the C.I.A.

The story follows MGS tradition with a well written, yet overly complicated story. Though not the most convuluted in the series, it definitely needs some kind of an editor. Otherwise, the story is quite entertaining and brings the wide range of emotions that Metal Gear games are known for.

Characters are well written, and Big Boss is really well developed as a character. For those of you who haven't played Snake Eater, a warning; spoilers occur in Peacewalker, so try to play Snake Eater first.

PRESENTATION
Along with Ghost of Sparta, Peacewalker is one of the best looking and sounding games I've ever had the pleasure of playing. Though not as slick and smooth as their HD, console counterparts, both games have magnificent voice acting and musical scores that set the tone for the game.
MGS fans should expect no less than the usual amount of awesome that is packed into the standard Metal Gear game.

David Hayter and Lori Alan return in thier roles from Snake eater, and are accompanied by a cast of interesting voices that add a lot of depth to the games main characters.
While the game may not look as good as its PS3 counterpart, it pretty much equals its late PS2 counterpart, which is fitting, seeing as it follows on from it story-wise.


GAMEPLAY
Peacewalker is the usual Metal Gear formula of sneaking and gunfighting, which works fairly well on the system provided. The controls are certainly more fitted to sneaking than anything else, but the lack of a 2nd analog stick affects this too. The camera is a bit awkward to position, using the face buttons instead of a second stick.
The problem with this is, while sneaking, you want to see as much as possible around you. Conversely, while gunfighting, this system doesn't provide the best accuracy possible, and sometimes makes the action sequences seem like a chore.

A variety of items and weapons can be gathered, allowing you to play your way, whether that be sneaking, rambo-style, or a mix of the two. These weapons and items are retrieved through a management-like minigame where you hire soldiers and assign them to teams within your army, whilst sending soldiers out on missions, or capturing new recruits or vehicles.
I gotta say, as fun as the main gameplay was, I found it almost as fun to just mess around with my teams, sending them into battle, rearranging soldiers, firing and recruiting all the time. It was honestly quite fun.

My biggest problem, and it may be a small problem, is that it was a rather short affair. For a Metal Gear game at least. And the boss battles lacked the flair that Peacewalkers' console counterparts almost always contained. Instead of fighting highly characterized, interesting people, it's always a mech or vehicle of some description. What a shame.

REPLAYABILITY
Though the story seems a bit short, it may be due to the fact that each of its chapters is split into around 10 missions. This allows for players to go back and attempt to better their score on a previous mission. It also encourages players to search through previously played missions for new goodies to take back to Mother Base.
This, along with the management side of Mother Base, gives players a fairly large amount of replayability, especially for a PSP title.
Along with main story missions, there are Outer Ops missions, performed by members of the MFS, as well as co-op missions to be played with up to 3 other friends. The PSP has never been known for its replayability, until now.

OVERVIEW
Were you disappointed when it was announced that the next MGS game would be based around Raiden and his ninja abilities? If so, this is the game for you. The next true sneaking/action game is on the PSP and it's name is Peacewalker. Nothing against Raiden, but if you're more into the traditional MGS experience, Big Boss has got you covered on the Playstation Portable. Despite not meeting a few of the standards of previous games (awesome boss battles, long game-time) Metal Gear Solid: Peacewalker is an entertaining, well presented, epic sounding masterpiece in portable form.


Thats it for this week, next week it'll be LittleBigPlanet2. Also, just wondering, should I get DC Universe Online? It's about 20 bucks a month for the subscription, and I'd be new to MMORPG's. Anyway, I'll see you next time!

Sunday, January 30, 2011

God Of War: Ghost of Sparta

A couple of years ago, while on holiday, I played a game that raised my expectations of the Playstation Portable. This game was God of War: Chains of Olympus, and two years later, I find myself in a similar situation; on holiday with a fantastic PSP game. It’s only fitting that the game should be yet another entry into the God of War series.

STORY
With the story of Kratos at an end via the PS3’s magnificent God of War 3, this PSP title takes us back to the days between the first and second games. Kratos has just defeated Ares and claimed his throne, but is still haunted by the visions that the gods had promised to relieve him of.
However, these aren’t the usual visions of his murdered wife and child that he normally sees. These visions concern his long thought dead brother, Deimos. The game follows Kratos’ attempts to learn the truth behind his brother’s fate and his subsequent efforts to save him.

With the God of War series already concluded, I doubted whether or not Ghost of Sparta could be fit into the established canon. My doubts were unfounded, however, when I found that the game often nods to the final game of the series, while being a truly entertaining tale all on its own. I found Kratos to be at his most relatable in this story (although that may not be saying much about Mr. Murder himself).

PRESENTATION
The presentation of Ghost of Sparta can be summed up in one sentence, which is “I couldn’t believe the PSP could handle such slick, fluid graphics and animations, as well as provide the same epic soundtrack and voice acting as in the console games.
While the areas and puzzles provide some variety, the enemies in this game leave something to be desired. More often than not, each area consists of the same 5 types of enemies, but all with a different colour or something.
God of War 3 got my GOTY award for best soundtrack, and that same work shines on the PSP, assuming you have some good headphones to listen to it with. The PSP’s speakers just don’t seem to cut it.

GAMEPLAY
God of War: Ghost of Sparta brings the same hack and slash gameplay from the consoles to the compact screen of the PSP, with very little lost in translation. Combo’s are as fluid as ever, and seem like some kind of fiery ballet of doom, whereas Kratos also acquires some cool magic, ranging from the Eye of Atlantis’ lightning strike, to the Horn of Boreas’ freezing attacks.
Add to this a very cool weapon combo known as the Arms of Sparta, as well as an always present “Fire meter” for adding an extra spice to your usual attacks, and you have one of the most varied combat systems in the God of War Series to date.

Quick time events make a return, but as with GOW3, the symbols appear on the corresponding sides of the screen, meaning that the action takes centre stage ALWAYS. I’ve never really disliked the God of War QTE’s, simply because they never really catch you off guard. As an always present feature of the series, they’re expected, and lead to some really awesome parts of the games.

Gameplay problems are minor, but sometimes keep popping up, each time becoming more and more annoying. For instance, the choice to map the dodge control to the two shoulder buttons often makes the game feel awkward to play effectively. On top of this, some of the larger enemies (cyclops’ in particular) sometimes block the screen, obstructing the view of Kratos and occasionally of some smaller enemies.

REPLAYABILITY
The replay value of Ghost of Sparta is quite similar to every other God of War game. The original playthrough unlocks the hardest difficulty, and subsequent playthroughs can unlock extra media. The challenge of the gods returns and is as tough as ever whereas a new feature, The Temple of Zeus, is the users way of buying bonus content with XP Points.
Aside from that, the replay value is limited. There’s very little to find through exploration, aside from the various skill augmenting items, or experience orb chests. The sole replayability of GOW:GOS comes mainly from the Challenge of the Gods.

OVERVIEW
While not the longest game out at the moment, it’s challenging and entertaining enough to rival many popular games, some of the handheld variety, but many found on consoles. Its certainly a strange day when I choose to play a PSP game over a console game, but Ghost of Sparta may be good enough to do that.
The interesting story, and familiar, yet streamlined gameplay overshadow the minor problems, and the game continues with the usual God of War style, which is well and truly EPIC. It’s just epic on a smaller screen.


I'd like to apologize to any readers out there who have missed me (coz theres soooo many of you...) and I'll be back in full force after next Sunday. Next Sunday will hopefully be my Metal Gear Solid Peace Walker review, which will give me a week with LittleBigPlanet 2. Hopefully followed by Mass Effect 2 (PS3). See you next time!

Friday, January 7, 2011

Donkey Kong Country Returns


Once again, Nintendo is back to whipping all its Original I.P's into the ground with constant sequels and reboots. While not really a bad thing, it's always nice to see something new come up. And here we have... Donkey Kong Country Returns. Fantastic. A reboot of a classic SNES title. I wonder where they got that idea?... Oh wait.. Nintendo have already done that for Mario. Silly me.

STORY
Under the hypnotic powers of Tikis from the Tiki Tak Tribe, the animals of DK Island have stolen Donkey Kongs bananas and, obviously, the giant ape is pissed the fuck off. When did people think it was a good idea to steal I giant gorillas bananas?!
Anyway, the story follows Donkey Kong and Diddy Kong as they try to reclaim the stolen yellow fruit.

I would go on and on about how boring the story is, but lets face it... Nintendo don't have the mental capacity to write good stories, let alone come up with enough bad ones to retire the old ones. We see it in almost every Mario game, and we're seeing it here too. Best not to dwell on it, yea?
The story is good enough to give us a reason to play the game, but not enough to make us care about anything, really.

PRESENTATION
Donkey Kong Country Returns sticks to its 2D roots but, much like New Super Mario Bros. Wii, the game featrues fairly slick 3D graphics. Coupled with this however, are the occasional levels with different art styles. For example, one level seemed to have a limbo-inspired silhouette style, which factored into the gameplay too.

The memorable music from the original make a return as well, and the sound effects are as memorable as ever. My one major problem with the presentation is that there weren't really enough of the visually interesting levels to keep the game interesting.


GAMEPLAY
DKCR features classic side-scrolling platforming that would familiar to anyone who played the original. The wii-mote + nunchuk can be used, but many players will opt to just have the wii-mote held sideways. The controls are simple enough so that even the most basic of vine-swingers will navigate the levels with ease.

I do have one big problem with the controls, and it was the same with New Super Mario Bros. Wii. The addition of motion controls to this game are completely unnecessary. You don't want to be running through a level, only to have to shake your controller to attack a specific enemy. It breaks the immersion for me, and I'm sure I'm not the only one.

Donkey Kong Country Returns does change up the side-scrolling format occasionally with rocket barrels, visual styles that impact the gameplay and some occasional jumping from mid-ground to foreground to background. It's these things that keep the game from becoming stale.

REPLAYABILITY
DK Country Returns features several challenges for each level, including finding puzzle pieces, letters of the word KONG and time trials to beat. Every level can also be played in co-op with the 2nd player as Diddy Kong. Aside from that, the game doesn't hold much replay value, but hey, its a fun game without it!

OVERVIEW
While I am a bit sick of Nintendo just pooping out sequels and reboots of their most overused properties, I did find myself enjoying DK Country Returns quite alot. It has a lot of humour for a game without a script, and it honestly looks really good, even for a Wii game. The addition of motion controls was fucking moronic, even if it plays a small role; but it doesn't really affect the awesomeness that was DK Country Returns. This is one for the nostalgia freaks AND new gamers alike.

O.K guys, I'm off to the new house, and then off on holiday. If I'm able to, I'll post a review over there, if not, see you next month!

Kane and Lynch 2: Dog Days


Now, my back catalogue of games has been huge for some time now. Thats the problem with not getting paid to do this. Kane and Lynch 2 has been in there for a couple of months now (4 I believe) but now its time to get down to business. Is it intense, gritty and realistic? More to the point, is it good?

STORY
Kane and Lynch 2 follows the story of two career criminals who are past thier prime (if they ever had one). Lynch is living in Hong Kong with his new love Xiu, whilst still doing some dirty work for the local organized crime syndicate. Lynch calls Kane for aid in a risky deal, in return for a cut of the money. The shit hits the fan after Lynch kills the daughter of an extremely important man, and Kane and Lynch are soon fighting for their lives.

The story that IO interactive are trying to tell isn't necessarily a bad one, its just executed poorly. Unless you've played the first game, you don't really understand why Lynch is in Hong Kong, or whats going on with the whole "Kane's daughter" sub plot. Some parts of the story just seem absolutely retarded as well, one such moment occurs when, instead of using a single well guarded car to transport Kane and Lynch, the local authorities decide to take a fleet of high powered choppers. What the Fuck?

PRESENTATION
The visuals in this game are pretty terrible, to be completely honest. Yea, the character models and animations are smooth, but whats the point of that if it looks like everythings filtered through the shittiest handheld camera imaginable. Everythings all hazy and all the lights emit this massive bar across the screen. And they blurred out all the nudity! I get that IO interactive were going for something different to emphasise the sheer ugliness of the situation, but that doesn't stop the game from still looking crap.

The voice acting is bland and uninteresting, and the Asia pop soundtrack is just annoying (in the menu screen at least; i forgot how the rest of the soundtrack sounds). As far as I can see, theres really not much in the way of redeeming factors for Kane and Lynch 2's presentation.

GAMEPLAY
With such lackluster story and presentation, one would hope that the gameplay would be Kane and Lynch 2's high point. And although that may be correct, that really isn't saying much. Dog Days is based around cover-based combat and while that works fine, it's really, really boring!

Yes, games like Gears of War and Uncharted have done this before, but each of those had their own unique flavour of cover-based combat. GOW had awesome, devastating weapons, whereas Uncharted had more verticality to it due to the platforming. What does Kane and Lynch have?.... Honestly, theres nothing new or interesting here.

Not only is it boring, but the controls are awkward. Who the hell puts a sprint button on the shoulder of the controller? Also not helping the gameplay is the crap presentation. Its difficult to shoot something that you can't see clearly thanks to bars of light across the screen.
This may sound like im nitpicking now, and thats probably because I am. Not because I hate Kane and Lynch, oh no. I honestly wanted to like this game, but its almost impossible to actually enjoy it. I'm nitpicking because I want to make this as long as an average review.

REPLAYABILITY
Kane and Lynch 2: Dog Days has a number of trophies/achievements to earn, but why you would bother is beyond me. It also features multiplayer, and It's probably the one redeeming factor of the game. Modes like fragile alliance are co-operative heists with a twist. At any moment, you or your team mates are able to gun down and betray the others, stealing more money for yourself.
While the concept is actually pretty cool, the gameplay once again slams it back down to Earth.

OVERVIEW
Don't buy it. For the love of god, it's better left at the bottom of the bargain bin. Hell, the only way I would suggest you get this game, is if someone is ACTUALLY PAYING YOU TO TAKE IT. Sure, I may be over reacting. Some people may appreciate the handy cam approach to visuals. And some people might actually enjoy the lackluster story. And yes, the cover-based combat is as solid as it was ever going to get. But really? Aren't there better games based off that same mechanic? For the love of god, go buy uncharted or Gears of War, or something!!!!

Stay tuned for my Donkey Kong Country Returns review. Just FYI, I'm posting these because I'm moving house tomorrow, and wont have the internet for about 10 days. And in 11 days, I'm flying to NZ, so this is my holiday fro reviewing. If I'm lucky enough to get near a computer while in NZ I'll be sure to post something.
See you next time!
P.S. Happy New Year!

Sunday, December 26, 2010

Tophat Game Awards 2010: The Best of the Best


This time around, we're showcasing the best of the best. The Best of the Wii, X-Box 360, PS3, PC, Downloadable and handheld game devices! Then at the end of it all, Game of the Year. Who will win?!

BEST DOWNLOADABLE GAME
Starting off small this time, its the downloadable games first up. These titles may not come on a disc, but many of them have more value than any full priced game.
The nominees for best downloadable FULL game are:

-Deathspank
-Limbo
-Super Meat Boy
-Scott Pilgrim VS the World: The Game


The best full downloadable title of this year has got to be the 360 exclusive, Limbo. Take one part gothic black and white art style, and one part LBP physics based platforming, and you have one of the best games of the year, downloadable or not. Its an honestly scary game, because you never know when you're going to get killed, or by what. So to the developers of Limbo, well done, I can't wait to see what you do next.

BEST HANDHELD GAME
The following games are available on the PSP or Nintendo DS, and are great for when playing a console just isn't possible. You may be on holiday, or catching the bus. If you're addicted to gaming, these are perfect for you.
The nominees are:

-Metal Gear Solid: Peacewalker
-God of War: Ghost of Sparta
-Super Scribblenauts
-Pokemon Heart Gold/Soul Silver


And the winner of Best Handheld Game is, Metal Gear Solid: Peacewalker. This game has been referred to by many as Metal gear Solid 5, it's just that good. The fact that it's on a handheld device means nothing, the PSP's limitations do not affect the games awesomeness at all.

BEST WII GAME
Now, to many, the award for Best Wii Game may seem like an award for smallest widescreen tv. You're basically picking the best of the worst platform. But sometimes that's not true. In fact, these games are good enough to be on the big boy platforms. The nominees are:

-Kirby's Epic Yarn
-Disney's Epic Mickey
-Donkey Kong Country Returns
-Super Mario Galaxy 2


The winner is Kirby's Epic Yarn! While Kirby's old powers are in fact absent, the character distinctly feels like Kirby. The artistic style of the game is so adorable and full of charm that its reminiscent of games like LittleBigPlanet. This is the kind of thing that Nintendo properties need to stay fresh and new.

BEST PC GAME
Now, PC gamers are elitists, everyone knows it. But I find it hard to make a list of truly amazing PC games this year, let alone PC-exclusive Games. Here is a short list of the best games for PC

-Starcraft 2: Wings of Liberty
-Fallout: New Vegas
-Sid Meier's Civilization V
-Mass Effect 2


And the winner, thanks to so many Koreans, is Starcraft II: Wings of Liberty. After waiting so long for this game, Starcraft was pretty much guaranteed to be a success. Looking good and sounding good are only half the equation, as the RTS gameplay is really very fun. And it's all solid too.
Blizzard owe this award to the fans all around the world.. especially Korea.

BEST X-BOX 360 GAME
The best game for X-box 360 is not an easy choice to make. With so many fantastic exclusive properties, it was hard enough picking JUST FOUR exclusive properties to nominate. And here those lucky games are:

-Halo: Reach
-Fable 3
-Mass Effect 2
-Alan Wake


Now, it was certainly a hard choice to make, but it must be said that Halo: Reach has proven to be a fan favourite once again. Despite being such an amazing game, Mass Effect has been edged out by Bungies last entry into the Halo world. With new weapons, a new planet, and a brand new story; Reach actually breathes new life into the Halo series. And that was something I never thought could happen. Kudos Bungie, good luck with your next venture.

BEST PS3 GAME
The following four nominees for Sony's platform are all extremely varied. From Kart Games to God Killing, from massive gunfights to one long quick time event, the PS3 had a good year. (Though not as good as 2011 promises to be). Here are the nominees for Best PS3 Game:

-God of War 3
-Heavy Rain
-Modnation Racers
-MAG


The best PS3 game of 2010 is, without a doubt, God of War 3. The Epicness of this game is amazing. Everything is huge, from fighting the gods' minions, to killing gods, to the awesome soundtrack playing throughout; just witnessing this game makes you feel powerful. It's sad to see the trilogy end, but now we have a development team hopefully moving on to something bigger and better.

GAME OF THE YEAR
It's time for the big one. The award of all awards. But first a quick recap of the year in gaming.
SPOILERS
This year, we saw the rise of motion controls with the PS Move and the Microsoft Kinect. We saw cowboys, Cubans, lots of fucking Zombies, Spartans and a brotherhood of Assassins. We saw many awesome characters pass before our eyes; players may remember the demise of John Marston, or Woods, or even young Jason.

It's been a big year. And next year only promises to be bigger, what with Gears of War 3, Infamous 2, Resistance 3, Deus Ex: Human Revolution and RAGE to name just a few big releases. And it's been fun letting people know what I think of games. I just hope more of you will check in every week to read my thoughts.

Now, lets get down to it. These games are AWESOME. That's all there is to it. And all of these games are magnificent in their own right. But its time to choose.

-Halo: Reach: A prequel to the fan-favourite series; Reach takes place on the doomed planet of the same name. You are part of Noble Team, known as Noble 6. The mission is doomed, but you'll carry it out anyway, coz that's your duty.

-Call of Duty: Black Ops: You are Alex Mason; strapped into an interrogation chair, forced to relive memories of past missions, deniable ops. Theres something wrong with the situation, and to figure it out, you've got to crack the numbers.

-Mass Effect 2: Ambushed and seemingly killed by the "Collectors", you are Commander Shepard. Revived 2 years later, you are tasked with finding out more about this deadly opponent and the mysterious disappearance of human colonies.

-Red Dead Redemption: It's the end of the Old West, and Red Dead puts you in the boots of former outlaw John Marston, a man trying to regain his family from the hands of the corrupt government.

-Assassins Creed: Brotherhood: The end of the world is coming and you, as Desmond Miles, must leap back into the memories of Ezio Auditore as he tries to find the Apple of Eden, and take revenge on the Borgia family for destroying his home.

-God of War 3: You are Kratos, the former god of war; betrayed by the gods and fed nothing but lies. It's time to take revenge as Kratos wages a war on Mount Olympus, against his true father.

-StarCraft 2: Wings of Liberty: Set in the 26th century in a distant part of the Milky Way galaxy, the game revolves around three species: the Terrans, human exiles from Earth; the Zerg, a race of insectoids; and the Protoss, a species with vast mental powers. It's time to choose your allegiance and go to war.

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The winner of Tophat Game of the Year 2010 is Red Dead Redemption, devloped by Rockstar San Diego! With a compelling and emotional story, beautiful landscape, memorable characters and good old fashioned, solid gunfighting; Red Dead Redemption is what a game should be. As well as that, the developers have continued to support RDR with a variety of DLC, including Undead Nightmare, winner of BEST DLC in the minor awards.
Thanks go out to all developers honoured in these blogs by having their awards nominated. Without you guys, the industry wouldn't be half as amazing as it is today.

And with that, I say goodbye to 2010. Goodbye to the cold war, goodbye to the old west, good bye to so many zombies. Next year looks to be promising, and I wish everyone who reads this safety and peace.
At tophat gamer, we wish you a merry christmas and a happy new year!

Special thanks go out to all those who helped me, particularly Stu W., Andrew P., Lauren A., Michael N. and Ben H..See you next time!