Tuesday, February 21, 2012

The Darkness 2


This review is a couple of weeks overdue now, and that'd be because a) I've been feeling a bit under the weather, and b) other games have really been distracting me. But I'm here now, so let's get on with it!

STORY
The Darkness 2 follows two years after the original game, and we join Darkness possessed mobster Jackie Estacado after this long period of keeping the demonic Darkness under wraps. The game begins with Jackie's mob getting hit at their restaraunt, forcing Estacado to unleash the force within himself to save his life and protect his gang. From here, Jackie must contend with a mysterious group who intend to take the evil power from him, whilst coming to terms with the death of his girlfriend 2 years prior.

The writing is pretty entertaining, with some interesting characters, and the ever constant struggle between the host and the parasite, between Jackie and the Darkness. Furthermore, there's enough mindfuckery going on (of the Batman: Arkham Asylum "scarecrow" scenes variety) to keep even the most on-the-ball gamers slightly confused.

PRESENTATION
Where, during my playthrough of the original, I would have complained about the visuals being far to dark, and highly uninteresting; the Darkness 2's visuals are surprisingly colourful and cartoonish (lending to the games comic book roots). The character models and environments have a lot more going for them now than in the previous title, though some of the characters look a little rough around the edges.

The animations are slick and fun to watch, with the executions being particularly visceral and instantly gratifying. The sound effects add to this sense of violence with the squishy sounds of limbs tearing, while the voice work for the main characters are all very well done. Victor Valente (the main antagonist) really sounds like someone you'd want to keep an ancient evil power away from, whereas Jackie's voice lends a very personal feel to him during his fourth wall breaking narrations.

The soundtrack is suitably dark, filled with lots of heavy guitar riffs, but is overall rather average, considering the interesting art style and gruesome animations.

GAMEPLAY
The best thing about the Darkness 2 is, without a doubt, it's superb gameplay. At it's core are solid gunplay mechanics that work just as well as any modern warfare game, but there's far more to the darkness than that.

First, there's the titular Darkness, normally manifested as two demonic arms, ominously framing the players view. Not only do these look really cool, they serve a purpose, being the main enabling feature for the Darkness's "quad wielding" feature. With the left arm, you're able to grab items like car doors or poles (for slicing and impaling when thrown) as well as enemies (to execute in a gory, fantastic style). With the right arm, however, you're able to slash your victims in half (vertical and horizontal).
Both of these abilities add a little more variety to Jackie's rampage through the underworld of secret societies, and they work really well.

This aspect also allows for a strange twist in gameplay that adds a weakness to Estacado. Similar to the first Darkness, standing in the light takes away the use of the demon arms, and stunts Jackie's ability tor egenerate his health. Staying in the dark is the key to success.

Secondly, there are light RPG elements, allowing players to use Dark Essence acquired through skillful kills, to personalize their play styles. While, by the end, you'll be able to unlock nearly everything, using all the different kinds of executions is certainly excuse enough to buy the abilities you desire. On top of that, dark channeling powers up your guns and ammo, making you feel like an absolute boss.

If I was to describe the gameplay of The Darkness 2 in one word, I'd say "Empowering". While the game never really devolves into "Cake walk" territory, the scales are normally tipped just enough in your favour to make Jackie Estacado feel like an absolute beast, tearing people down, left, right and centre.

Minor issues arise with repetitive enemies, as well as a lack of variety in weaponry. However, if that's not a deal breaker, then the gameplay of the Darkness 2 will more than satisfy.

REPLAYABILITY
The single player campaign is more than entertaining enough to warrant multiple playthroughs, but for the gamer's who have to have a "reason" for replaying campaigns, there are plenty of collectibles to pick up; all with interesting flavour text to fill in some of the Darkness's personal backstory.

If collectibles aren't your thing, then perhaps multiplayer Co-op will scratch that Darkness itch for you. In the co-op mode, you and up to three other players can take control of a Darkness "B-team" who are carrying out odd jobs for the Estacado family. Some of these are even tied to the single player story.

OVERVIEW
The Darkness 2 has stellar gameplay, generally above average visuals, an interesting and entertaining story, so the only thing stopping you from playing this game is your interest in first person shooters, or your current cash. Well, let me tell you, this is more interesting than your average war shooter, so that should be reason enough to at least give it a rent. Do with that what you will.

Next week, (that would be next Sunday, as I'm going to Soundwave this Sunday) I'll review either Kingdoms of Amalur: Reckoning, MGS HD Collection or Asuras Wrath. I'll leave the actual decision a surprise. See you next time!

Sunday, February 5, 2012

Sonic: Generations


Welcome to another year of Tophat Gamer, I hope you all had an awesome holiday break. This year promises to bring us many fantastic titles, but to kick of my reviews for 2012 I'll be talking about a title I never got to post about last year. And it's a title thats close to my heart, as I grew up with the original Sonic games and Sonic and I are both 20 years of age.
So has the blue blur outrun his streak of bad to mediocre games, or was the hype for Sonic: Generations undeserved.

STORY
Sonic: Generations begins with Sonic's friends throwing him a surprise party. As the party begins, a large, shadowy figure swoops in, kidnapping all of Sonic's supporting cast in the process. After regaining consciousness, Sonic finds himself in a blank zone of time and space, where he meets a younger version of himself.

It's here that both modern and classic Sonics must race through areas from their history to return them to their rightful time and space, and in doing so, saving their friends.

Used mainly as an excuse for modern and classic hedgehogs to unite, the story is surprisingly funny and entertaining, with classic Sonic's silent emoting providing a few laughs. On top of that, Modern Sonic's obnoxious "attitude" has been dialed back to reasonable levels. The game throws in a couple of unexpected twists, which I found quite interesting.

PRESENTATION
Sonic: Generations is a bright and colourful game with a cheery visual concept that was a breath of fresh air to me after playing so many gritty, realistic games at the end of last year. The game is surprisingly quite good looking on the technical side, and there's little to no framerate drop.

On top of a smooth, colourful visual style, lies an upbeat soundtrack torn from the sega mascot's past. Each level has had it's signature theme added, which gives the game another drop of nostalgia. And that couldn't hurt, now could it?

GAMEPLAY
The gameplay of Generations can be split into two sections: the sidescrolling Classic Sonic, and the mostly 3D, but occasionally sidescrolling Modern Sonic.

The Classic Sonic Act's run really well, with the speed being just fast enough to maintain Sonic's classic signature power, while not sending you flying into traps with no time to react. The jumping also feels just right, avoiding the Sonic 4 part 1 problem of not having enough "float" to it. That said, theres not so much float that it makes platforming imprecise, like LittleBigPlanet.

The modern Sonic sections are some of the best that I've seen in some time, but aren't perfect by any stretch of the imagination. The homing attack works as well as it ever did, and Modern Sonic feels much faster than classic, while still leaving players with enough time to react to most situations. Being able to sidestep with the shoulder buttons helps with dodging obstacles, but like I said, these sections are NOT perfect.

If Modern Sonic comes to a complete stop, starting a run again can be quite tedious without the use of a speed boost pad. His path finding (when slowed down)is surprisingly sensitive. In this situation, using his speed boost ability can give the undesired effect of falling of the edge of a path and to the blue blur's death.

Aside from this rather annoying problem, the gameplay is quite satisfying. The boss battles in particular are both fun and intense, and it's great to see Sonic back at his best.

REPLAYABILITY
Sonic: Generations is one of those games that, despite the lack of multiplayer, I would find myself coming back to, simply because the gameplay is in such a sweet spot, as well as the massive nostalgia hit. However, if you need more stuff to do, there are plenty of side challenges that unlock concept art and music tracks, which are all really cool.

OVERVIEW
This game is a near perfect mix of colourful and vibrant visual design, cheerful soundtrack, above average gameplay and the power of nostalgia, and the result is a great platformer which leaves the past few mediocre attempts to reinvigorate the franchise in the dust, as the hero speed boosts on to better things.

Alot of today's "hardcore" gamers may look at the colourful design and platforming gameplay and think of it as a second class game, and to them I say, I'll take a hundred games of this calibre over a hundred CoD clones any day of the week.

Next week, maybe a review of MGS HD Collection (unless it's been delayed again. If so, perhaps Super Mario 3D land, or pokemon white? We'll see.
See you next time!